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They cost $15,000 and create jobs for 8 high school Tropicans. They cost $17,000 and create jobs for 8 high school Tropicans.Ĭanneries take Fish, Pineapple, and coffee and convert them to their respective canned counterparts. They cost $13,000 and create jobs for 6 high school Tropicans.įurniture factories take lumber and convert them to Furniture. Jewelery Factories take gold and convert them to Jewelery. They cost $22,000 and create jobs for 12 high school Tropicans. Rum Distilleries take sugar and convert them to rum. They cost $10,000 and create jobs for 8 high school Tropicans.
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They cost $5,000 and create jobs for 5 high school Tropicans.Ĭigar factories take tobacco and convert them to cigars.
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Lumber mills take logs and convert them to lumber. While Industries require a rather signifcant, upfront cost to build and educated employees to operate, the increase income gained from having them makes the risk worth it. All Industries are reliant on other buildings in the Farms & Mines, as they use the resources they gather to create more valuable resources. Industry buildings are a great way to take a working economy and increase it's export earnings. An oil well creates jobs for 2 college females and costs $8,000. Oil can be exported as Crude Oil or can be sent to an Oil Refinery to make much higher profit Oil Products. Oil Wells can only be built on top of deposits. Oil Wells are used to gather oil from the ground. A Mine creates jobs for 5 uneducated males and costs $3,000. A mine also has a garage built into it and as such does not need a garage built beside it for the workers and teamsters to get to and from it. Iron and bauxite can only be exported as is, but gold can be sent to a Jewelery Factory to make much higher profit Jewelery. Mines can only be built on top of deposits. Mines are used to gather iron, bauxite, and gold from the ground. A Logging Camp creates jobs for 8 uneducated males and cost $1,500, making it an ideal construction if the player is having problems with both unemployment and income. The resulting logs can be exported as is or sent to a Lumber Mill to be turned into more profitable lumber for exporting. Logging Camps are used to cut down trees for logs. A Fisherman's Wharf creates jobs for 4 uneducated males and cost $3,000. The resulting fish can be used to feed the population, exported as is, or canned using a Cannery before exporting for increased profits. A ranch creates jobs for 2 uneducated people and cost $750.įisherman's Wharfs are one of the standard building blocks for an island's economy as well as survival. If no land is suitable for farming, ranches are a good alternative and the food generated can be used to nourish the tropicans. Ranches are one of the standard building blocks for an island's economy as well as survival. A farm creates jobs for 6 uneducated people and cost $1,500. Along with exporting crops, farms feed the tropicans. Players will find farming/fishing to be required even if they go the tourism route as they feed the population.įarm's are one of the standard building blocks for an island's economy as well as survival. There is two main paths to earning money in Tropico 3. They cost $6,000, require 6MW of electricity, can provide housing for 4 families, and housing quality is 85. They cost $5,000, can provide housing for 6 families, and housing quality is 60.Ĭondominiums are nice housing. They cost $4,000, can provide housing for 12 families, and housing quality is 38.Īpartment Blocks are average housing. They cost $4,000, require 4MW of electricty, can provide housing for 2 families, and housing quality is 95. They cost $2,000, can provide housing for 2 families, and housing quality is 70. They cost $1,000, can provide housing for 2 families, and housing quality is 50. They cost $500, can provide housing for 3 families, and housing quality is 25.Ĭountry Houses are average housing. They cost $150 to build, provide housing for 1 family, and housing quality is only 15.īunkhouses are cheap housing. Shantys are the next step up for housing. If you see a lot of these shacks around, you should look into building more housing or lowering the price of your current housing.
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Instead, they are built by the tropicans when they can't find better living arrangements (either because of the lack of better living arrangements or the lack of income to afford them). Shacks cannot actually be built by the player. Housing quality is an attribute to your populations overall happiness so you should not cut corners when building housing if you want to keep your job. If you find a lot of Shacks on your island, you need more housing. Housing is an absolute necessity for the population of tropicans.
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